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European School Education Platform
PROJECT
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Create Future Gaming

In our project we aim to integrate 21st century skills with gamification.Gamification offers the unique opportunity to combine content areainstruction, literacy, and 21st-century learning skills in a highlyengaging learning environment. In a multitude of ways, gamified classrooms act as a vessel for teaching a wide range of 21st-century skills such as critical thinking, creative thinking, collaboration, and communication. At the same time, since digital technology and connectivity are fundamental aspects of gamified learning, students also have the opportunity to expand their 21st-century information, media, and technology literacy skills. Another benefit of classroom gamification is that, in a gamified classroom, students seize control of their education and shift the learning dynamic from teacher to student-centric.
Created on
16 members
Certificates
AWARDED
National Quality Label
AWARDED
European Quality Label

Information

Members:
16
Membership:
Türkiye(7), Romania(5), Poland(2), Spain(1), Italy(1)
Age range:
7
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11