![friends learning through games](/sites/default/files/styles/project_header/public/courses/2023-09/ESEP%20Course%20Images-16.jpg?itok=wIeXXNZs)
Third-party on-site course
Game Based Learning and Gamification (Barcelona, Spain)
Our "Game-Based Learning and Gamification" course provides a foundational exploration of the use of games and gamification in educational settings. Designed for educators, teachers, and anyone interested in enhancing the learning experience, this course offers practical insights and strategies in straightforward language.
28.05.2024
Next upcoming session:
01.07.2024
- 05.07.2024
Spain
,
Cataluña
,
Barcelona
Description
- Throughout the program, participants will gain a deeper understanding of how games and gamification can engage and motivate learners of all ages. The course focuses on making complex concepts easy to grasp, emphasising practical application over theory. Participants will discover the principles of designing educational games and gamified learning experiences that can be integrated into their teaching practices. This hands-on approach enables educators to create interactive, enjoyable, and effective lessons that captivate students' interest.
- Gamification and game-based learning both promotes engagement and sustains motivation in learning. In our 5-day Teacher Training Course, we will put emphasis on the differences and similarities between game based learning and gamification in a classroom setting. Moreover, the course addresses common challenges and provides solutions for implementing game-based learning and gamification in a variety of educational contexts. By the end of the program, participants will have acquired the tools and knowledge needed to incorporate game elements into their teaching methods, making learning a more interactive and enjoyable process.
- Course Category: School Innovation
- Related Courses: The 4Cs in Education: Creativity, Collaboration, Communication and Critical Thinking, Entrepreneurship Education: Fostering Creativity and Innovation, Digital Game Based Learning and Gamification
- You can also directly contact us by email: info@euromentor.es
Learning objectives
- Understanding Game Design Principles: Participants will grasp the fundamental principles of game design, including elements such as rules, challenges, feedback, and goals, and how these principles can be applied in educational contexts.
- Enhanced Learning Engagement: Learners will discover strategies to design and implement engaging learning experiences that capture students' attention and maintain their interest throughout the learning process.
- Motivation and Persistence: Participants will gain insights into how gamification and game-based learning can foster intrinsic motivation, encouraging students to persist in their learning journeys.
- Practical Application: The course will provide practical knowledge and skills, enabling educators to create their own educational games and gamified lessons that align with their specific teaching objectives.
- Assessment and Feedback: Participants will learn how to use assessment and feedback mechanisms within gamified learning environments to monitor progress and provide constructive guidance to students.
- Adaptation to Diverse Audiences: Educators will discover how to tailor game-based approaches to suit the needs and preferences of diverse student populations, creating inclusive learning experiences.
- Problem-Solving and Critical Thinking: The course will promote problem-solving and critical thinking skills by exploring how games encourage learners to analyse, strategise, and make decisions within dynamic contexts.
- Continuous Professional Development: The course will equip participants with knowledge and resources to continue exploring and implementing game-based learning and gamification beyond the course, supporting their ongoing professional development.
Methodology & assessment
Methodology:
Interactive Workshops: The course employs a hands-on approach, featuring interactive workshops, group discussions, and collaborative activities.
Peer Learning: Participants engage in peer-to-peer learning, benefiting from the diverse backgrounds and experiences of their fellow educators.
Practical Application: The training emphasises the practical application of concepts learned.
Assessment:
Formative Assessment: Continuous assessment methods are employed throughout the course, including quizzes, group presentations, and reflective journals.
Final Project: Participants are required to develop a final project that incorporates the knowledge and skills gained during the course.
Course Evaluation: At the end of the course, participants are asked to complete an evaluation form, offering insights into the effectiveness of the training program.
Interactive Workshops: The course employs a hands-on approach, featuring interactive workshops, group discussions, and collaborative activities.
Peer Learning: Participants engage in peer-to-peer learning, benefiting from the diverse backgrounds and experiences of their fellow educators.
Practical Application: The training emphasises the practical application of concepts learned.
Assessment:
Formative Assessment: Continuous assessment methods are employed throughout the course, including quizzes, group presentations, and reflective journals.
Final Project: Participants are required to develop a final project that incorporates the knowledge and skills gained during the course.
Course Evaluation: At the end of the course, participants are asked to complete an evaluation form, offering insights into the effectiveness of the training program.
Certification details
Our courses are in line with the Erasmus+ Quality standards for courses under Key Action 1 (learning mobility of individuals) Participants are required to attend a minimum of 80% of the course sessions. Additionally, active engagement and participation in group discussions and practical activities are encouraged to enhance the learning experience.Upon the successful completion of the training course, participants will obtain;
- Certificate of Attendance: includes the name of the participant and the trainer, the location, the dates, learning hours and competences acquired.
- Learning Agreement(s)
- Europass Mobility Document(s)
Pricing, packages and other information
-
Price:400Euro
-
Package contents:Course
Additional information
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Language:English
-
Target audience ISCED:Early childhood education (ISCED 0)Primary education (ISCED 1)Lower secondary education (ISCED 2)
-
Target audience type:TeacherHead Teacher / PrincipalTeacher Educator
-
Learning time:25 hours or more
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