![Coding and computational thinking in the classroom](/sites/default/files/styles/project_header/public/courses/2023-10/Corso-coding-047.jpg?itok=17VY2uM4)
Third-party on-site course
Coding and computational thinking in the classroom
With our “Coding and computational thinking in the classroom” course you'll delve deep into the realms of coding and computational thinking, exploring innovative teaching practices, online tools like Scratch and CoSpaces Edu, and engaging hands-on activities, all designed to empower you to enhance your students' problem-solving skills while fostering creativity and collaboration in the classroom
27.02.2024
Next upcoming session:
30.06.2024
- 07.07.2024
Multiple locations
Description
Do you know the difference between coding and computational thinking skills when it comes to classroom practice and instruction? Join this course to learn new concepts, practices and perspectives about coding and computational thinking.
The course is about what coding and computational thinking are, and why students can benefit from them, while strengthening their problem-solving skills. The course will outline some of the online tools used to teach coding, such as Scratch and other educational resources, such as CoSpaces Edu. You will learn how to use these tools in a creative and engaging way through hands-on activities and exercises to develop projects and lessons for your students. Moreover, the focus of these activities will also be to understand how they can help foster computational thinking and how to explain to your students the steps required to solve problems as a computational thinker. In addition, you will have the chance to discuss those topics with colleagues from other schools in Europe
Learning objectives
- Understanding the importance of integrating coding into the classroom;
- Understanding the importance of integrating computational thinking into the classroom;
- Understanding the importance of integrating robotics into the classroom;
- Becoming familiar with innovative tools and approaches such as visual programming tools, unplugged activities, robotics, tinkering, and making and coding for all subjects;
- Discovering training materials and resources
Methodology & assessment
Observations, simulations, evidences extracted from individual and group work
Certification details
Certificate of attendance
Pricing, packages and other information
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Package contents:AccommodationCourse
Additional information
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Language:English
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Target audience ISCED:Primary education (ISCED 1)Lower secondary education (ISCED 2)Upper secondary education (ISCED 3)
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Target audience type:Company staffHead Teacher / PrincipalTeacher
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Learning time:20-25 hours
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